![]() ![]() ![]() All the backtracking, the A+ search the level team used for placing items maximally away from you. Why does UBI continue to fail when the have blueprints from the competition? * Cheap tricks employed to extend the game time. Rockstar and Bohemia have nailed vehicle driving. Especially aircraft (planes and helicopters). Some uncertainty would be advised when UBI tunes their next title, as not even the best real world sniper will find his enemy from a single gun echo and bullet crack. It's just not realistic that they can 100% pin-point your location by finding a dead comrade, or seeing a buddy hit the dirt by a single sniper bullet. Either this was poor design, or a gimmick by UBI to force you into a shoot and move tactic. The AI has an incredible ability to immediately spot where you are if an enemy finds a dead buddy, or if you covertly snipe them from way afar. * The enemy AI I would say is OK compared to other FPS titles, but there's one annoying aspect to it. Just a pointless time wasting limitation that greatly reduced the enjoyment. I hope UBI will fix this in future titles, as I had to leave the game running for half an hour, doing something else while waiting for the game to cycle 12 hours. infiltration at night time and scouting at day. This is particularly annoying if you prefer doing certain activities in daylight and others at night. Aweful aspect of the game which you'll come to hate with a passion. This attribute coupled with the random spawning issue makes this game mechanic totally game and immersion breaking at times. * The horrid zombie wave of cops in GTA is here re-skinned into Unidad (corrupt Bolivian military), but they've been tuned up to be even more relentless than in GTA. in a small closet you just cleared, as soon as you turn your back to it). * Respawns in the most illogical location (e.g. Haha, they're too far apart, so the first will respawn as you reach the third. Take out 3 SAM sites in the belief that you can safely fly in the area. This utterly kills the sense of achievement, and makes any kind of military strategy pointless. If you move a couple of meters away from an area you've cleared, your labor is for naught since all enemies and threats re-appear. If you die, all your clearing is for naught. Essence of the game: Kill all drug cartel fiefs (everyone cartel related Essence of the game: Kill all drug cartel fiefs (everyone cartel related really). ![]() Gamers can play the entire game solo or they join up with as many as three friends in co-op to roam freely in this vast playground. The Ghosts’ upgradable skills, along with a vast arsenal of weapons, vehicles and drones, help them defeat their almighty enemy. With hundreds of villages and well-known landmarks, local legends and various factions and regions, players venture into a vast world with which to interact and explore. ![]() Elite Special Operations unit, on a covert mission to destroy the Santa Blanca drug cartel, an underworld force and growing global threat within Ubisoft’s imagining of a beautiful, yet dangerous Bolivia. Elite Special Operations unit, on a covert mission to destroy the Santa Blanca drug cartel, an underworld force and growing global threat within Ubisoft’s imagining Taking place a few years into the future, Ghost Recon Wildlands empowers players to lead a team of Ghosts, a four-player U.S.
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